100%-80%: Fight happens normally until 80%. Petrifaction will happen from the start though. Instead of one Renaud, two Renauds will appear and they movement speed will be increased compared to usual. RNG will make things different here, but it would be nice if the healer, as always, could get the two renauds in a go. It does not matter if we can't get both in one go since I can keep kiting while attacking though, and we can just get it next voice. I will be the main kiter for this as I have always been anyway. If healers could DPS a little bit too, it would be appreciated. All renauds should be killed after a Shriek.
80%-65%: It's the same 3 add phase all over again. Their spawn spot is also the same. Nothing changes again, just the 2 renaud mechanic and Petrifaction. The adds have a bit more HP than usual, again DPS from the healers is greatly appreciated.
65%-50%: The 4 adds phase happens slightly faster than usual. Again, nothing changes too much: just Petrifaction and the two renauds. HOWEVER, Petrifaction will give stacks to these adds, I think the ones in the back especially so it can become quite dangerous. I'd recommend killing the adds in the back first, and then the closer ones. Venomous Tail will start happening from 60% or so I believe. This is the most important mechanic that healers have to deal with throughout the entire fight (other than stonning the Renauds of course). Here is how we will be organizing ourselves. Celi will have let's say a "normal" party list. For example:
Celi Lucis Electro Witch Tapko Wild Inkin Tamusi Ricardo Ramos Jaqen H'ghar Lil Scorpy Luna Vespertine
And Luna will have the exact opposite party list.
Luna Vespertine Lil Scorpy Jaqen H'ghar Ricardo Ramos Inkin Tamusi Tapko Wild Electro Witch Celi Lucis
There will now be 2 Venomous Tails from 60%. And later in the fight, THERE WILL BE FOUR MOTHERFUCKING VENOMOUS TAILS. This can easily wipe our raid in a matter of second. By doing what I just explained earlier, Celi will always Esuna from the top on her Party list, and Luna will Leeches from the top also on her Party list. From Celi's Party list for example, it will look like Celi is clearing the Venomous Tail from the top 4, and Luna from the bottom 4 members. This reduces any unneeded debuff clearing as we will need 2 Esuna/Leeches from each healer only on the last phase.
50%-40% The final add will pop here. This shit hits hard as usual. LB should be used here as well (be it LB 2 or LB 3) as soon as the add pops.
40%-0% The final phase. Unlike the shitty final phase in the original fight, this one will prove quite fucking difficult, and so I have made a few sketchs for us to understand better what happens. Enjoy my awful drawing.
This is how we have been doing the Shriek so far in the normal Turn 7.
This time however, two shrieks will be happening at the same time. What the fuck? should be your original reaction. Well, here is how you deal with the damn mechanic. Of course, you have to take into account that poison/discipline area, but just to see how it works overall.
We will have two Waymarks: A on the left, B on the right. Kiter 1 AKA myself, will bring the first renaud to A and will bind it. Healer A (let's say Luna) will proceed to stone it. Kiter 2 AKA Scorpy will take the second renaud to the B waymark and bing it, waiting for Celi to stone it. The two shrieks will now be given to two other players, who will proceed to move to the Renauds (and call it out on TS). Everyone will then go to the middle including tanks of course (be careful of the cleave, move beforehand if necessary too), and the double shriek will be dodged sucessfully. Here are all the 3 scenarios we will have for reference.
Scenario 1 is easy: everyone goes in the middle. Scenario 2 is also easy, the boss can be brought to the left or right, does not matter as long as you are right in the middle of the two Renauds. Scenario 3 is a bit more tricky. In the video, they wait for Discipline to happen then use the remaining second to run behind the Renaud sucessfully handling the mechanic. We will see if we can do that, otherwise we may have to adjust just a little bit the renauds (aka kite them a bit into the middle as to be safe).
Also, therewill be A and B waymarks, but then again RNG will happen. However, RNG doesn't seem to be that big as the two renauds seemingly pop in the outer ring, and in front of one other all the time. This way, our two kiters can just bind them right away and wait for the healers to stone them, then tank and the rest of the party can move accordingly as to dodge the Shriek.
Inkin Admin replied
579 weeks ago